In contrast, the monotype is "just using a certain thematic element" when creating a new character. For example, use the Tennoshu ISLE station to create new characters. From the name, it is suitable to be designed as a mixture of Japanese and Europeans and Americans. Then use the image of people to express the station. In other words, "personify the station". And so anthropomorphic characters were born. Just like that, anthropomorphism is everywhere in Japan today. More precisely, anthropomorphism has become an indispensable means of expression when creating characters. Character culture, whether marginal or mainstream, has now penetrated into all aspects of Japan, and it can be said that this approach has become indispensable. Popularity of amateur creative activities
Looking back a few whatsapp database years ago, anthropomorphism has long been used in fanzines, blogs or social network posts created by amateur netizens. Personification was originally invented as a metaphor, and has been used for enlightenment or satire since ancient times. Especially in modern society, in addition to satire and spoof, it is also widely used in the promotion of children's education and enlightenment, children's products or household products. Today, this function is still in use, but on the other hand, as a means of creating characters,
scenes using anthropomorphic techniques have suddenly increased. Its background is the fan culture of the 90s, especially the expression techniques used by fan culture audiences (especially female fans) of various works and writers. Within the closed layer of the fan group of a specific work or writer, using the characters of the work you like to create new stories that are not in the original story, or develop new plots in new scenes, this kind of secondary creation activities is very prosperous (now there are also people The familiar Anpanman anthropomorphic BL book, etc.).