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Graphics.h File For Dev C [REPACK] Download


How to Download and Use Graphics.h File for Dev C++

Dev C++ is a popular IDE for C and C++ programming languages. It is free, open-source, and easy to use. However, if you want to create graphics programs using Dev C++, you need to download and use the graphics.h header file. This file enables the compiler to handle graphics-related operations such as drawing shapes, colors, fonts, images, etc.

In this article, we will show you how to download and use graphics.h file for Dev C++ in a few simple steps. We will also provide some examples of graphics programs that you can run using this file. By the end of this article, you will be able to create your own graphics programs using Dev C++.

Step 1: Download the Latest Version of Dev C++

The first step is to download and install the latest version of Dev C++ from its official website. You can find the download link here: The latest version at the time of writing this article is 5.11.

Downloading and installing Dev C++ is straightforward. Just follow the instructions on the screen and choose the default settings. Make sure you have enough space on your hard drive to install Dev C++.

Step 2: Download the Graphics Library Files

The next step is to download the graphics library files that contain the graphics.h header file and other related files. You can find these files here: This link contains a zip file that has three files: graphics.h, winbgim.h, and libbgi.a.

You need to extract these files and copy them to the appropriate folders under the Dev C++ directory. The default directory for Dev C++ is C:\Program Files (x86)\Dev-Cpp. You need to copy graphics.h and winbgim.h to the include folder under MinGW64. The exact path is C:\Program Files (x86)\Dev-Cpp\MinGW64\include. You need to copy libbgi.a to the lib folder under MinGW64. The exact path is C:\Program Files (x86)\Dev-Cpp\MinGW64\lib.

Step 3: Change the Compiler Suite in Dev C++

The third step is to change the compiler suite in Dev C++. You need to select the TDM-GCC 4.9.2 32-bit release as your compiler suite. This is because graphics.h file works best with this compiler suite.

To change the compiler suite in Dev C++, open the application and go to Tools > Compiler Options. On the right side of the toolbar, you will see a drop-down menu that shows the available compiler suites. Select TDM-GCC 4.9.2 32-bit release from the list and click OK.

Step 4: Configure the Required Linkers for Graphics

The fourth step is to configure the required linkers for graphics. Linkers are programs that help link a program's object modules into a single executable file. You need to add some linkers for graphics.h file to work properly.

To configure the required linkers for graphics, go to Tools > Compiler Options again. On the left side of the window, select Parameters. Then, click on Add Library or Object button at the bottom right corner of the window. A new window will pop up where you can browse and select libbgi.a file from your lib folder under MinGW64. Click OK.

Next, click on Linker tab at the top of the window. In the text box under Additional command-line options, type -lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32 and press Enter. These are some additional libraries that are aa16f39245


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